Ephraim Sirak

Wandering wizard in search of hidden knowledge

Description:

Male human (Mwangi) conjurer 1
NG Medium humanoid (human)
Init 5; Senses Perception 2
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Defense
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AC 13, touch 13, flat-footed 10 (
3 Dex)
hp 8 (1d6+2)
Fort +1, Ref +4, Will +0; +1 trait bonus vs. divine spells
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Offense
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Speed 30 ft.
Arcane School Spell-Like Abilities (CL 1st; concentration +5)
7/day—acid dart (1d6 acid)
Conjurer Spells Prepared (CL 1st; concentration +5)
1st—grease, protection from evil, summon monster I
0 (at will)—detect magic, prestidigitation, read magic
Opposition Schools Evocation, Necromancy
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Statistics
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Str 10, Dex 16, Con 12, Int 18, Wis 7, Cha 12
Base Atk +0; CMB +0; CMD 13
Feats Scribe Scroll, Spell Focus (abjuration), Spell Focus (conjuration)

Traits history of heresy, twitchy

Skills Appraise +8, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Spellcraft +8

Languages Abyssal, Azlanti, Celestial, Common, Infernal, Polyglot, Thassilonian
SQ arcane bond (arcane familiar, scorpion, greensting), summoner’s charm (1 round)
Other Gear wizard starting spellbook, 150 gp
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Special Abilities
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Acid Dart (1d6 acid, 7/day) (Sp) As a standard action, ranged touch deals acid dam vs. foe in 30 ft.

Specialty School: Conjuration
Opposition Schools: Necromancy. Evocation
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.

Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm’s reach.

Spell Focus (Abjuration) Spells from one school of magic have 1 to their save DC.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner’s Charm (
1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).

Bio:

Ephraim Sirak

Strange Aeons numenorking