Ephraim Sirak

Wandering wizard in search of hidden knowledge


Male human (Mwangi) conjurer 1
NG Medium humanoid (human)
Init 5; Senses Perception 2
AC 13, touch 13, flat-footed 10 (
3 Dex)
hp 8 (1d6+2)
Fort +1, Ref +4, Will +0; +1 trait bonus vs. divine spells
Speed 30 ft.
Arcane School Spell-Like Abilities (CL 1st; concentration +5)
7/day—acid dart (1d6 acid)
Conjurer Spells Prepared (CL 1st; concentration +5)
1st—grease, protection from evil, summon monster I
0 (at will)—detect magic, prestidigitation, read magic
Opposition Schools Evocation, Necromancy
Str 10, Dex 16, Con 12, Int 18, Wis 7, Cha 12
Base Atk +0; CMB +0; CMD 13
Feats Scribe Scroll, Spell Focus (abjuration), Spell Focus (conjuration)

Traits history of heresy, twitchy

Skills Appraise +8, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Spellcraft +8

Languages Abyssal, Azlanti, Celestial, Common, Infernal, Polyglot, Thassilonian
SQ arcane bond (arcane familiar, scorpion, greensting), summoner’s charm (1 round)
Other Gear wizard starting spellbook, 150 gp
Special Abilities
Acid Dart (1d6 acid, 7/day) (Sp) As a standard action, ranged touch deals acid dam vs. foe in 30 ft.

Specialty School: Conjuration
Opposition Schools: Necromancy. Evocation
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.

Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm’s reach.

Spell Focus (Abjuration) Spells from one school of magic have 1 to their save DC.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner’s Charm (
1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).


Ephraim Sirak

Strange Aeons MatthewHudson numenorking